Game crash at launcher

Not sure what to do but this is what comes up in the crash report

You do not have any debugging symbols required to display the callstack for this crash.

Hello Adventurethis,

I have a few questions for you that will help narrow down what issue it is that you are experiencing.

Quick questions:

  1. Can you reproduce this issue in a clean project?
  2. If so, could you provide a detailed list of steps to reproduce this issue on our end?
  3. Could you provide any code and/or screen shots that may be involved with this issue?

this is some of the text i get in the error log when i try to launch the game

[2016.03.26-13.24.44:039][471]LogExit: IpNetDriver_2121 IpNetDriver_2121 shut down
[2016.03.26-13.24.46:456][616]LogExit: IpNetDriver_2122 IpNetDriver_2122 shut down
[2016.03.26-13.25.02:390][572]LogInit: WinSock: Socket queue 32768 / 32768
[2016.03.26-13.25.05:423][754]LogInit: WinSock: Socket queue 32768 / 32768
[2016.03.26-13.25.06:040][791]LogExit: IpNetDriver_2123 IpNetDriver_2123 shut down
[2016.03.26-13.25.12:557][182]LogInit: WinSock: Socket queue 32768 / 32768
[2016.03.26-13.25.14:107][275]LogExit: IpNetDriver_2124 IpNetDriver_2124 shut down
[2016.03.26-13.25.16:507][419]LogExit: IpNetDriver_2125 IpNetDriver_2125 shut down
[2016.03.26-13.25.28:022][108]LogFileManager:Error: Error writing to file: C:/Users/Trevor/Documents/UnrealTournament/Saved/Paks/DownloadedPaks/AS-Gladiator-WindowsNoEditor.pak (There is not enough space on the disk.)
[2016.03.26-13.25.29:020][108]LogWindows:Error: Windows GetLastError: The operation completed successfully. (0)
[2016.03.26-13.25.33:189][108]LogWindows:Error: === Critical error: ===
Fatal error: [File:\BuildFarm\buildmachine_++depot+UE4-UT-Releases\Engine\Source\Runtime\PakFile\Private\IPlatformFilePak.cpp] [Line: 340]
Corrupted index in pak file (CRC mismatch).

[2016.03.26-13.25.33:288][108]LogExit: Executing StaticShutdownAfterError
[2016.03.26-13.25.33:515][108]LogPhysics:Warning: PHYSX: …..\PhysX\src\NpScene.cpp (2946) 8 : PxScene::unlockWrite() called without matching call to PxScene::lockWrite(), behaviour will be undefined.
[2016.03.26-13.25.33:515][108]LogPhysics:Warning: PHYSX: …..\PhysX\src\NpScene.cpp (2946) 8 : PxScene::unlockWrite() called without matching call to PxScene::lockWrite(), behaviour will be undefined.
[2016.03.26-13.25.33:547][108]LogWindows: FPlatformMisc::RequestExit(1)
[2016.03.26-13.25.33:547][108]Log file closed, 03/26/16 21:25:33

  • Can you grab the logs for UT for me? You can find these at \Documents\Unreal Tournament\saved\logs.
  • Have you tried verifying your game build by going to launcher>Unreal Tournament>Play dropdown menu>verify?
  • If the verify does not resolve the error, try deleting your saved folder from the above location, then open the game again,
  • If this does not work, try uninstalling and reinstalling Unreal Tournament.

Hi Adventurethis,

We have not heard from you in several days. I am marking this as answered for tracking purposes. If you are still experiencing this error, please comment with the requested information.

sorry about that, ive tried the verify and it didnt work.

ive deleted the saved folder and tried to relaunch but get the same error.

ill have to look at reinstalling sometime i think

Please try reinstalling to see if that resolves the error.