When running my game in a standalone window, it crashes when attempting to load one specific level. All other levels seem to work fine however there is one level in particular which does not load. When reading through the crash log the only thing i can decipher is “Assertion Failed:NewWorld”. Has anyone got any ideas on how to fix this or what may be causing it?
Assertion failed: NewWorld [File:D:\Build\++UE4+Release-4.16+Compile\Sync\Engine\Source\Runtime\Engine\Private\UnrealEngine.cpp] [Line: 10119]
UE4Editor_Core!FDebug::AssertFailed() [d:\build\++ue4+release-4.16+compile\sync\engine\source\runtime\core\private\misc\assertionmacros.cpp:349]
UE4Editor_Engine!UEngine::LoadMap() [d:\build\++ue4+release-4.16+compile\sync\engine\source\runtime\engine\private\unrealengine.cpp:10121]
UE4Editor_Engine!UEngine::Browse() [d:\build\++ue4+release-4.16+compile\sync\engine\source\runtime\engine\private\unrealengine.cpp:9563]
UE4Editor_Engine!UEngine::TickWorldTravel() [d:\build\++ue4+release-4.16+compile\sync\engine\source\runtime\engine\private\unrealengine.cpp:9752]
UE4Editor_Engine!UGameEngine::Tick() [d:\build\++ue4+release-4.16+compile\sync\engine\source\runtime\engine\private\gameengine.cpp:1128]
UE4Editor!FEngineLoop::Tick() [d:\build\++ue4+release-4.16+compile\sync\engine\source\runtime\launch\private\launchengineloop.cpp:3119]
UE4Editor!GuardedMain() [d:\build\++ue4+release-4.16+compile\sync\engine\source\runtime\launch\private\launch.cpp:166]
UE4Editor!GuardedMainWrapper() [d:\build\++ue4+release-4.16+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:134]
UE4Editor!WinMain() [d:\build\++ue4+release-4.16+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:210]
UE4Editor!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:253]
kernel32
ntdll
Thanks in advance.