I get this error when player connect to the stream than the game is crashed,what does it mean? thanks D:
Assertion failed: Player [File:D:/Build/++UE4/Sync/Engine/Plugins/Media/PixelStreaming/Source/PixelStreaming/Private/Streamer.cpp] [Line: 173]
player 102 not found
We are experiencing the same issue, which seems to be because of a browser update involving WebRTC. As a temporary solution, we have found that you could use the Opera browser, but we are still looking for a permanent solution.
This is related to Chrome release. WebRTC in Unreal Engine is an older version and will likely be resolvable through a custom engine update with a later revision of WebRTC. My group is looking into creating a fork to resolve this because I simply don’t see Epic Games being able to do so anytime soon.
Steps that should offer a glimmer of hope for the short run:
Build a Debug and Release for Win64 (or whatever platform you’re wanting)
Create a new rev folder in Engine source: D:\git\UnrealEngine-1\Engine\Source\ThirdParty\WebRTC
Modify WebRTC.Build in that directory to use the new revision directory
Copy all header files to \Includes and the protobuf_full.lib, protobuf_lite.lib, protoc_lib.lib, system_wrappers.lib, webrtc.lib into their respective subdirectories (matching the other repositories Unreal has)
Attempt to build a custom Unreal Engine and clean up deprecations/interfaces
I started to work on the build your own WebRTR and Engine path and realized that was over my head. I found one other mention of this crash in the Linux PixelStreaming project and it offered a much simpler solution. I have only tested this a dozen times but so far I have not been able to get a crash. Prior to this it was crashing around 80% of the times I tried to connect.
In your packaged project head into this folder \Engine\Source\Programs\PixelStreaming\WebServers\SignallingWebServer\scripts\ Open “webRtcPlayer.js” and go down to line 60 and amend the code as shown below adding one line.“this.cfg.offerExtmapAllowMixed = false;”
Save this file and start the signaling server and your game as usual.
If you want this change to be in all your packages out of UE4 make the same change to the same file in the default Engine folder. Usually this is something like “Program Files\Epic Games\UE_4.26\Engine”
This is just forcing Chrome to fall back to the old way of doing it which will be entirely deprecated by August (est for M93). I would only recommend using it in the interim as a hotfix and only conditionally when Chromium >=M89 has been detected. The longer term solution appears to still be getting Epic to update WebRTC to a new revision (rev 33330 on branch 4389 seems stable).
Here is the hotfix code for anyone interested that would go into webRtcPlayer.js near the top (under the Config setup section):
Yeah looks like bug tracking submission is a bit of a black box. I got a confirmation email that they recived my submission but it says
We will review your case and will follow up if more information is needed or a ticket is created. In the event the issue you reported is scheduled for a future release or has known workarounds, you may not receive a follow-up message from our team.
So possible that I will never hear anything about it, maybe it’s being fixed in a future release? We can keep our finger crossed.