Just so I know what you’re saying, you’re saying I should open up the .uproject file and then add in that “Modules” section, correct?
I went ahead and did that, and the next time I tried to launch it I got an error about missing modules.
It asked me if I wanted to rebuild them now, and when I chose yes another error showed up that that it could not be compiled and to “Try rebuilding from source manually.”
Yes, I did although I don’t remember exactly how. I vaguely remember that the engine was trying to load something on startup which used the resource manager before it was properly initialized. Had to dig into the code and guess from the call stack what was going on. After removing that thing the engine tried to load, everything was fixed.