Game Code Mastery - Advanced ARPG Combat System

Advanced Action RPG Combat System is designed to give developers an all in one template for Action RPG combat. Coded entirely with Blueprints.

Overview Video (V1)

Overview Video (V3)

IMPORTANT: IT IS HIGHLY ADVISED THAT YOU HAVE A GOOD UNDERSTANDING OF BLUEPRINTS PRIOR TO YOUR PURCHASE OF THIS PACK. THIS IS NOT A PLUG AND PLAY SYSTEM, WORKING WITH IT CAN BE CONFUSING IF YOU ARE NEW TO UNREAL ENGINE.

Note: This system is mainly a combat framework, the included animations are mainly just to show how to use the system and are not intended to be used in a game. To get the most out of the system, you should use your own animations.

To see what the product is capable of using high quality animations (animations not included), try the Demo.

To see the system with the included animations try this Demo or watch this Video

For support please visit the Discord

Documentation & Tutorials:

Documentation

Video Tutorials

Features:

  • Melee Combat: Supports diverse weapon types including Dual Wield, Two-Handed, One-Handed, Fists, One-Handed Shield, Twinblades, and more.

  • Ranged Combat: Fully functional ranged weapon mechanics.

  • Magic Combat: Spell-casting system with customizable abilities.

  • Multiple Builds: Create varied playstyles with melee, ranged, and magic builds, featuring diverse equipment, abilities, buffs, and damage types.

  • Advanced AI Systems:

    • Sophisticated Boss AI for challenging encounters.

    • Dynamic Mob AI for engaging enemy behavior.

  • Hit Reaction System: Complex and detailed hit responses to attacks.

  • Combat Mechanics:

    • Directional Blocking for strategic defense.

    • Parry System for precise counterattacks.

    • Fatality Execution System for cinematic finishes.

    • Assassination mechanics for stealth gameplay.

  • Abilities & Gameplay Effects:

    • Robust and modular blueprint alternative to GAS

    • Status effects (e.g., poison, frostbite).

    • Buff System (e.g, temporary buff spell).

  • Movement & Control:

    • 8-Way Directional Dodging for fluid mobility.

    • Input Buffer System for responsive controls.

    • Turn In-Place for smooth character rotation.

  • Targeting & Camera:

    • Advanced Targeting System for precise enemy lock-on.

    • Camera Manager for cinematic and gameplay-focused perspectives.

  • RPG Systems:

    • RPG Attributes, Equipment, and Inventory Systems for deep character progression.

    • Associated Attributes System for attributes that govern other attributes (e.g., Vitality, Endurance, etc)

    • Storage, Looting, and NPC Vendor Shop mechanics.

    • Inventory & Equipment UI with Item Sorting (by type, rarity, etc.)

    • Quick slot system for dynamic Item Switching.

    • Accessories System for equipping buffs (e.g, similar to ring system in souls-like games).

  • Customization:

    • Highly flexible data driven design for designer friendly customization.

    • Multiple Stances for varied player character animations.

    • Multiple Weapon and Damage Types for diverse combat scenarios.

  • VFX & Audio: Impact Sounds and Visual Effects for immersive feedback.

  • Interaction System: Seamless environmental and NPC interactions.

  • Save Game Support: Persistent game progress.

  • Gamepad Optimized: Full support for Gamepad, Keyboard, and Mouse inputs.