game checks to see if all players connected to game before starting.

so I have a host and join and then a start button after people select characters. How do I let the game (after pressing start) check to see if all players server traveled and connected before starting? like Host joins waiting for X players to connect. I saw a post and it said something similar but I couldn’t understand what the person that responded meant.

If you store the max player count you are waiting for, you can compare that to the length of player array (it is in gamestate) i think or maybe gamemode. You can make this comparison after each login (postlogin) or just once after begin play and set up a timer to regurarly check it again.