LogPlayLevel: Automation.Process: Setting up command environment.
LogPlayLevel: Automation.Process: Compiling scripts.
LogPlayLevel: BuildCookRun.SetupParams: Setting up ProjectParams for /Users/grimw/Documents/Unreal Projects/DapperBat/DapperBat.uproject
LogPlayLevel: DynamicCompilation.CompileAssembly: Messages while compiling /var/folders/mm/6bmx378s5255q0dgf5txh0pw0000gn/T/UAT/+Users+Shared+UnrealEngine+4.11/Rules/UATRules935126411.dll:
LogPlayLevel: DynamicCompilation.CompileAssembly: WARNING: /Users/grimw/Documents/Unreal Projects/DapperBat/Source/DapperBat.Target.cs(26,26) : warning CS0672: Member DapperBatTarget.GetModulesToPrecompile(UnrealBuildTool.TargetInfo, System.Collections.Generic.List)' overrides obsolete member
UnrealBuildTool.TargetRules.GetModulesToPrecompile(Unrea
lBuildTool.TargetInfo, System.Collections.Generic.List)’. Add the Obsolete attribute to `DapperBatTarget.GetModulesToPrecompile(UnrealBuildTool.TargetInfo, System.Collections.Generic.List)’
LogPlayLevel: DynamicCompilation.CompileAssembly: ERROR: (0,0) : error : /Users/Shared/UnrealEngine/4.11/Engine/Binaries/DotNET/UnrealBuildTool.exe (Location of the symbol related to previous warning)
LogPlayLevel: Program.Main: ERROR: AutomationTool terminated with exception: ERROR: UnrealBuildTool encountered an error while compiling source files
LogPlayLevel: Program.Main: AutomationTool exiting with ExitCode=1 (Error_Unknown)
LogPlayLevel: Domain_ProcessExit
LogPlayLevel: Completed Launch On Stage: Build Task, Time: 6.396360
LogPlayLevel: RunUAT ERROR: AutomationTool was unable to run successfully.
PackagingResults:Error: Error Launch failed! Unknown Error
I think this is saying the issue is on line 26 of the target.CS, which looks like this;
public override void GetModulesToPrecompile(TargetInfo Target, List ModuleNames)