[Game]Carnage Arsenal

close up on hair detail :smiley:

varient face paint wip

The outfits for each will change, for now heres a few different female junker characters for the Junker army roster :smiley:

Trailer music for my game, I wrote the lyrics :smiley:

testing motion matching on my character. Not sure why she goes way above the ledge but I guess its troubleshooting time!

The U.E.A. BlueHawk fires a high velocity boomerang like projectile. Sensors on the end of the weapon allow the user to recall the boomerang anytime it is active.

the boomerangs blades are compacted in its magazine, the blades will unfold after launching.

Boomerang energy FX work

Next weapon(my game will have ALOT yikes!) The Junkers sniper rifle is a high powered armor piercing beast. The Range Rifle will also allow Junkers to auto tag any enemy they hit at least once for a limited time to help fellow Junker spotters.



Startin to paint the Range Rifle :smiley:

slowly gettin there

another version of trailer music concept for my game :smiley: https://youtu.be/wzpIBgfhtkI?si=aAw3NHytLXiT-fA-

Junker weapons wip

U.E.A. weapons wip

Next up on the modelling slab the A.I. armies WARP CANNON. The warp cannon fires balls of dark matter eating away anything within its radius. Alt fire shoots a spark charge. On its own the spark charge does little damage although it effects enemy vision a short while, but if the charge is detonated near the dark matter ball it will cause the ball to implode sucking in enemies before exploding.

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Warp Cannon start :smiley:

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Progress on the Warp Cannon :smiley:

revised Trailer Music test 1

Playable character, Collective Alien Iltha.

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