I tried building an empty game on Mac and run it, but the screen stays blank and become unresponsive. Here is the output on console: log.txt (93.2 KB)
(I used the ‘script’ command to record the log, so it contains some garbage.)
Following is what I did:
- Download and Install UE 4.27.0 with Epic Games Launcher.
- Create an empty project.
- Set Game Default Map on Project Settings.
- File > Package Project > Mac
- run the build
I noticed some error like below, but I have no idea what is wrong…
LogRHI: Could not open FPipelineCacheFile: …/…/…/UE427Test_Stock/Content/PipelineCaches/Mac/UE427Test_Stock_SF_METAL_SM5.upipelinecache
LogRHI: Display: Failed to open default shader pipeline cache for UE427Test_Stock using shader platform 16.
4.26.2 worked fine for me. Did anyone successfully build a game with 4.27 on Mac?
OS: macOS Big Sur 11.5.2
CPU: 3.5 GHz dual-core Intel Core i7