Game Build Failed: Failed to Parse Debug Map

This is the error I keep getting:

ExternalBuildToolExecution FPSGameEditor\ -\ Mac
cd /Users/Shared/UnrealEngine/4.9
export ACTION=
/Users/Shared/UnrealEngine/4.9/Engine/Build/BatchFiles/Mac/ FPSGameEditor macosx DebugGame /Users//Desktop/Games/FPSGame/FPSGame.uproject

Building FPSGameEditor…
Compiling game modules for hot reload
Performing 2 actions (8 in parallel)
[1/2] Link UE4Editor-FPSGame-7752-Mac-DebugGame.dylib
[2/2] sh -c ‘rm -rf “/Users//Desktop/Games/FPSGame/Binaries/Mac/UE4Editor-FPSGame-8957-Mac-DebugGame.dSYM”; "/Applications/"dsymutil -f “/Users//Desktop/Games/FPSGame/Binaries/Mac/UE4Editor-FPSGame-8957-Mac-DebugGame.dylib” -o “/Users//Desktop/Games/FPSGame/Binaries/Mac/UE4Editor-FPSGame-8957-Mac-DebugGame.dSYM”’
error: cannot parse the debug map for “/Users//Desktop/Games/FPSGame/Binaries/Mac/UE4Editor-FPSGame-8957-Mac-DebugGame.dylib”: No such file or directory
-------- End Detailed Actions Stats -----------------------------------------------------------
Total build time: 3.77 seconds

UE4.9 on a MacbookPro 15.3" 16Gb RAM, 500GB HDD, Intel i7 quad-core 2.2 GHz Mid-2015 model. So I know it’s not my computer. Yes, I’m in the right directory as I made a specific file path for all my games and yes the file does exist.

i’ve got this as well. it’s extremely annoying!

I’ve got same issue!!! Please !!

A workaround of sorts was posted here: