Hey @Get_DOVAH_it !
Thank you for your heartwarming response!
I’m so glad to hear that my game intrigued you 
As I mentioned in my op my main inspiration was Hyper Light Drifter, mainly for the aesthetic, but also for things like the health system, player and enemies both have quite limited HP so you still need to be moving to avoid getting hit by the projectiles. Also, all enemy attacks deal the same amount of damage (one) so you always know how many shot you can still take. The combat system is more Hades inspired, it’s fast paced, you have to be constantly moving. The difference from Hades is that you have all the weapons/abilities at your disposal from the start and it’s up to you if you choose to use all of them (melee, ranged and shield) or just play melee or ranged or whatever combination suits your playstyle (you will be able to upgrade all of them ofc). Transistor was my second inspiration for the visuals. I also approached the story aspect of the game from similar perspective of Transistor, you always progress linearly through the world. There were other games that somehow influenced BrightSeeker, however these three are the most prominent ones 
P.S. I’ve added the screenshots 