Hi,
we’ve just released a book - ‘Game Audio Implementation: A practical guide using the Unreal Engine’.
Alongside the book are 12 game levels built in UE4 which you can download from the website, so if you can’t buy the book just now you can still hopefully learn a lot from having a poke around to see how things are working. Hope some of you find it useful,
I’m finding the book to be tremendously valuable, thank you very much to everyone involved. There’s really no other book on the subject with the same hands on approach.
I know the provided audio library can be used for any purpose by CC-Attribution to its Author, Andrew Quinn but what about the other assets, static meshes, particle systems etc?