Hi,
I’m new to Unreal and have a question about how to approach a box-based game.
This game is composed of 18 boxes that can be placed on a table and arranged to form 6 different images, basically a set of six 18-pieced jigsaw puzzles. Each of the 6 images is broken up into 18 squares for a total of 108 textures.
What might be the most efficient approach to develop this project - so that each gameplay session offers a random assortment of images to the 18 boxes?
sincere thanks in advance - I’m so new to Unreal that simple tutorial links and keywords will be greatly appreciated.