game approach advice

Hi,
I’m new to Unreal and have a question about how to approach a box-based game.

This game is composed of 18 boxes that can be placed on a table and arranged to form 6 different images, basically a set of six 18-pieced jigsaw puzzles. Each of the 6 images is broken up into 18 squares for a total of 108 textures.

What might be the most efficient approach to develop this project - so that each gameplay session offers a random assortment of images to the 18 boxes?

sincere thanks in advance - I’m so new to Unreal that simple tutorial links and keywords will be greatly appreciated.

Hey @JCarrick! Welcome to the forums!

You have the basics of what you need already fleshed out looks like. You just need to make sure that your material is only applied to the top face of your block. Check out these two non-Epic affiliated tutorials to get you started:

Good luck on creating your puzzles!

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Bro - You’re an Absolute Hero! Thank you!!!