Game Animation Sample

I’ve been working with Epic’s updated Game Animation Sample and managed to get the new Physical Animation system fully working in multiplayer.

At this point, all of the physical-animation actions I’ve tested are replicating correctly between the server and connected clients, rather than only behaving properly on the locally controlled character.

This includes the physical reactions/actions introduced with the updated sample, while keeping the existing Game Animation Sample workflow intact.

I’ve tested it with multiple players and the physical-animation state is now being reproduced consistently across the network.

I wanted to share this in case it is useful to the team working on the Game Animation Sample, as multiplayer support for this system seems like it could be valuable for a lot of projects using the sample as a starting point.

I’m happy to provide more information on the changes, Blueprint/C++ implementation, replication setup, or a video showing it running with multiple players if that would be useful.

Engine: Unreal Engine 5.8
Project: Game Animation Sample
System: Physical Animation
Result: Physical-animation actions working and replicating in multiplayer