I am trying to manage Game animation sample project with custom gravity system, set as per guide below.
Gravity is planetary.
Gravity works correctly, character rotatation updates correctly. But it animates, like as animations are bound to Z axis (visually character rotates as if it is flat surface) and trajectory behaves as it is still flat world.
Could you please assist me how to rewsolve this issue?
Did you ever figure out a solution i just tried the same thing and ended up with the same problem… the feet are the only thing that angle to the surface, when the redt of the body is horizontal to the ground… and then if u have a completley vertical or horizontal surface the charector aniamtion freaks out… i wish i could roate the charector based on the normal of the surface