I’m trying to follow along the game animation sample projects locomotion system and recreate it in my project for learning purposes. However when retargeting the traversal animations I get a problem where the motion warping target FrontLedge goes underground in the retargeted animation causing the character to not warp towards the ledge but several meters above it. The non retargeted animations made for UEFN skeletal mesh seem to work somewhat correctly on the Echo skeletal mesh leading me to believe its not a mesh problem but something happens during the retargeting process. Any ideas? I can provide more information if necessary.
Hey @EKstrs!
It’s related to the bones that the UEFN Mannequin has and Echo has not. When I noticed the same issue, I tried fixing it by adding the missing bone (not weighted) to Echo but couldn’t make it follow the root bone for some reason. I ended up fixing the issue by adding precise curves to pelvis in the retargeted animation.
Hope this helps