Game Animation Sample Ragdoll character goes haywire.

I just got alerted to this problem and been able to reproduce it, so I am reporting it here. Mover character in the GASP gets broken after 30-80 seconds in StandAlone or Cooked build. Character’s limbs get twisted in unusual angles. Or the character won’t recover from the fall, but the capsule moves as if character was walking. This happens to player controlled character or the ai pawn that got tackled by the player.

To reproduce the bug:

  • Open GASP project
  • set it so it opens Ragdoll map
  • Launch the map in StandAlone
  • Press R to trigger ragdoll and and recover from it. (This step is only to ensure the ragdoll works fine at the start)
  • Wait 30-80 seconds
  • Press R to trigger ragdoll again, try to recover from it. Observe broken character.