Game Animation sample project - How to add a custom mesh

Hi all,
if you are also thrilled by the Game Animation Sample project and want to bring your own mesh into it, I released a short video how to do that.

I used a model of Yenneefer of Vengerberg from SketchFab created by Cradle of the Cube

Here the tutorial: https://youtu.be/SnJAWDYcx1w

Have you tried creating a child Blueprint class of CBP_SandboxCharacter instead of duplicating CBP_SandboxCharacter_UE4_Mannequin? I found that when setting the Mesh node Rendering Visible to false after creating a child Blueprint class of CBP_SandboxCharacter, the mesh animations of its child nodes do not work. It displays an unanimated idle state. You can try setting the Rendering Visible of the Mesh node in CBP_SandboxCharacter_RetargetShowcase_Mannequins to false. You will see the same result. I wonder if I’m the only one seeing this result.


https://forums.unrealengine.com/t/inside-unreal-game-animation-sample-walkthrough/1898025/11?u=wotou2k21