Game Animation Sample Project (GASP) Question regarding desync on Traverse, Sprint, Crouch

So I managed to get a migrated GASP into my own project before (last month after the update lol), I ran into this issue but fixed it. When I did, I left a note saying I got the error after changing .ini files to reflect what was provided in GASP. It seems that was not what fixed it, because I am facing the same issue after converting to Lyra now. I know I didn’t need to amend anything in the pawn/character bp or gamemode itself (like RPCs) to get it working. The issue occurs specifically on tagged inputs/abilities I believe (sprint, crouch, traverse). I could be totally off here, but maybe someone else has managed to fix this?

I have checked the following:

  • Copied the Level Blueprint provided in GASP
  • Checked my plugins
    • Motion Trajectory
    • Motion Warping
    • Animation Warping
    • Pose Search
    • Chooser
    • Animation Locomotion Library
    • Deformer Graph
  • Checked Replication settings against GASP for the pawn
  • Traversable setup to ignore on default in collision settings trace channel

I think I actually got it to work using another trace channel (not using Traversable), so does that mean my collision profile settings might be wrong? If I recall correctly, it was working off Visibility. I believe the CMC is responsible for all the replication right, so I guess it is something with the .ini settings?

Here a video of what I experience: