I’m using the Unreal Engine asset pack Game Animation Sample Project version 5.5 (GASP 5.5). However, I’m facing an issue when using the Physical Animation Component.
When I initialize it in Begin Play and then activate ragdoll, the game crashes. The cause I found is the Add Tick Prerequisite Component node. If I remove this node, it works fine, but Sprint becomes unstable.
I’m not sure how to fix this. Please help me.
Thank you
I noticed that other characters were no longer able to dash(IA_Sprint).
This was resolved by deleting the Event BeginPlay in /Content/Blueprints/RetargetedCharacters/CBP_SandboxCharacter_${name}.
The event itself must be deleted even if it is not connected to a node.
If your still wandering about or if anybody else has this problem u can use the “Remove Tick Prerequisite Component” to disable this “crash inducing” feature when your in the ragdoll state.