Hi, I’m trying to get started with the new SandboxCharacter_Mover from Unreal’s Game Animation Sample Project.
I created a child Blueprint based on SandboxCharacter_Mover, and in this Blueprint I’d like to have an event that returns the PlayerInputState information (the struct variable), similar to how Event_UpdateInputServer works on SandboxCharacter_CMC.
I’m not sure if this is the right approach with the new character/mover setup, but if anyone has ideas—or if you managed to create an event that updates whenever the input state changes—I’d really appreciate it.
Thanks a lot!