Game Animation Sample Project Documentation is Incorrect

In the Implement Your Character section the line “Select the new child mesh component, and set the Animation Blueprint to the ABP_SandboxCharacter using the drop-down menu.” should actually be “Select the new child mesh component, and set the Animation Blueprint to the ABP_RetargetAsset using the drop-down menu.” or what ever you called the retargeted IK Animation Blueprint like the project does for the other characters in the project.