The first blueprint dungeon room was dragged into the viewport, the obstacle is correctly recognized.
The same blueprint is spawned with the note ‘SpawnActor’, here the obstacle is not correctly recognized, there is an offset. What could be the reason for this? World Location? How can I check and fix it?
And here is the blueprint class ‘LevelBlock_Traversable’ for the obstacles. Splines are used to detect where the obstacle is and which animation is played. The strange thing is that it just doesn’t work when spawning.
Unfortunately, that isn’t a solution either. I tried it and the engine crashed.
I’m not sure if it’s not a general problem with spline spawning in 5.4.