I migrated the Game Animation Sample into an empty project, I had all the plugins activated in the project originally but when i start the game the camera doesn’t work, the BPI_GameplayCamera is not triggering even though it is set in the Character blueprint.
The function Get_CharacterPropertiesForCamera is also not triggering.
I made sure that all the plugins that are in the Animation Sample Project are there in the project as well.
Thank you!! this was really helpful!! i’ve been at it for the past week trying to figure out a solution…
If you are trying the base character that comes with the Animation Sample we just need to move the GameplayCamera out of the mesh and get it under the capsule component and set Auto Activate to true, select Player 0, and magic happens