Game Animation Sample - Anim Blueprint's LookAt function not working when Scaleed

Adding the LookAt function below works fine.

However, when a character is scaled, like below, LookAt works as if no scale was ever applied.

Outside of the Game animation sample, LookAt works fine for scaled characters. So I wonder how to fix this. My current hypothesis is that this is related to the auto retargetting.

If you have any ideas, let me know.
Any scaled characters fail to work and behave like they were not scaled at all.
I have also tried to calculate the angle myself and feed it to the blend space instead of using the LookAt Node (see below the change in variables).

However, LookAtFunction, FindRelativeLookAtRotation, FindLookatRotation, etc were not able to solve the issue yet.

Any comments highly appreciated!

By the way, in the end of the presentation Jose Villarroel mentioned that any bugs could be sent to him, so I am also trying to contact him.

As an ugly workaround, I can try to modify the position of the target object based on the scale of the character looking (basically move it further down). Besides being an ugly hack, LookAt node still has some blend problems and sudden twists (I would have to play with blending poses and dead blending to solve I guess?).

I developed a solution based on the modified rootbone and that was the cause LookAt was not working. Solved but the bug still exist, so I will leave it open for the devs.
Based on what Jose said, root bone will be changed/solved in the next iteration so I guess this might be solved too.