Game animation sample 5.5 orient rotation

I’m working on a combat system based on the Game Animation Sample in Unreal Engine 5.5. The goal is to implement a “lock-on” mode during combat where:

  • The character strafes and stays locked onto the enemy.
  • The camera remains free to move independently of the character’s rotation.

In old game anim sample (5.4), I achieved this by disabling update orientation function, the functions that set OrientRotationToMovement and UseControllerRotation on tick , allowing me to override their behavior. However, in UE 5.5, after disabling the newPre CMC Tick function in the Game Anim Sample (5.5), these booleans (OrientRotationToMovement and UseControllerRotation) appear to be overridden elsewhere.

Is there a new system or function in GAS 5.5 that forces these values to reset? How can I properly override or block this behavior so that my character can strafe and stay locked onto the enemy, while the camera remains free to move?

thanks

1 Like