I notice that you can gain access to the Unreal Tournament tab in the Epic Games Launcher by simply logging into the UT forums. Very cool!
In developing my own game I have not found a great solution to distributing the client and incremental updates to testers. Valve’s steam is a bit too mature for the prototype stage I’m at and I’ve tried my hand at contributing to another member’s ‘LaunchPad’ project here: https://forums.unrealengine.com/show…-game-launcher . But I’ve found that creating a solid launcher is a full time job in and of itself! Between all of the work I’m trying to accomplish full time on my game I do not have the time to support what would be another project.
What do you think the chances are of Epic generalizing the ‘Unreal Tournament’ tab in the launcher to allow developers to submit/host their own games in development? You would have to have some sort of filter to prevent everyone from putting their project up (either a manual approval process or a simple $100 fee) but that would not be hard to solve. In the short term I think it would go a long way in helping developers get their games ready for a platform like Steam but in the long term it could mature into something that could offer all of the same services.
If that is not in the cards what do you think the chances are of Epic open sourcing the relevant portions of the launcher for developers to customize and host their own game/updates?