Recently, gamasutra published an article on behaviour trees for project zomboid. And that behavior system is very similar to the UE4 implementation, so if you are confused on how to make AIs with behavior trees or just dont really understand how does the behavior tree logic work, you should take a look at the article.
Great resource thanks
Awesome, thx a lot for sharing!
super helpful link, thanks for sharing!
Excellant article!
Thanks for sharing…
Thanks for posting this article vblanco.
I wanted to point out our documentation on some of the unique aspects of UE4 behavior trees: HowUE4BehaviorTreesDiffer
For further reading there is more documentation here: AI Documentation