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Gallow trapdoor physics?

This is going to sound extremely strange, but I’m working on an EXTREMELY REALISTIC game of hangman, and want to know some tips on how to get the trapdoors on my model of the gallows to open once the lever is pulled. So far, I’m using a series of Skeletal Meshes connected via cable actor (representing the noose) and I have two constraints in an Actor blueprint. I’d greatly appreciate some help on this. Thanks in advance

Don’t use skeletal for a trap door.
Separate mesh, a constraint (or 2) and enable simulate physics when the lever is interacted.