This psychedelic gallery pairs AI generated art with #UnrealEngine5 and virtual reality to produce a unique exploration of dimension and visual style.
Here is the full gameplay runthrough: Gallery PsyGan | AI Gameplay Demo 4K with Unreal Engine 5 - YouTube
Feel free to give it a play here: Gallery PsyGan by ThoseSixFaces
I have scattered 40 unique hotspot throughout the gallery for players to discover. Each hotspot takes the player down a surreal mindbending reality. The goal behind this project was to turn the unique style of AI generated art into a playable realtime experience with 6 degrees of freedom where players are able to freely roam around the volume.
My pipeline for creating Gallery PsyGan involves:
- Blocking out the gallery environment and scattering hotspot locations to fill the volume.
- Creating a batch renderer that captures a 360 degree bespoke high-contrast ambient occlusion post processing pass at each location
- Feeding each photo through VQGAN+CLIP (a Text-to-Image Model) with unique prompts for 1000 iterations. The AO pass helps guide the AI towards breaking up features in the final output where intersecting geometry appears. This ensures there is still some coherence of the original dimensionality.
- AI upscaling the artwork with Topaz Gigapixel for a high definition experience.
- Projecting the AI art at the locations their source image was captured by developing and using a custom spherical projection decal shader in Unreal Engine.
- Interpolating the decal intensity when the player is in weighted proximity of each hotspot.
Unreal Engine has been a huge help in speeding up the creation process for custom pipelines like these.
- Created by me (Those Six Faces)
https://twitter.com/ThoseSixFaces