Personally I would use the UMG, mainly cause well I don’t want to pay for 3rd party pieces, don’t want my game to rely on an outside website to not be down and or the player not able to play cause they aren’t online. Even if you are making it a multiplayer online it’s just added traffic not needed, and more complexity. So I would stick with the UMG tools, they have really come a long ways in a short time with them. Can easily create a scrolling / toggling through aspect, can bind the image to a blueprint system so the player’s location changes the array of images to be shown, and when you click can simply show a hidden UMG element full screen mode, that is fed the image clicked on.