Gaining back control

Ok, something like this:

The top part makes the transform from player camera to pawn position, the lower part applies that transform to the matinee cam and then moves the pawn to that position.

It might be NUTS, but give it a go.

If it does work, you’ll probably find the player is in the correct position, but not facing the right way. In that case, you have to break out the player transform and use the rotation as input to SetControllerRotation.

So, I tried it. It was NUTS, so this does work ( similar concept ) but only does location, but I think you get the idea: