Gaea to Unreal Landscape Artifact

Hi.

I have imported a gaea heightmap into Unreal Engine, which has caused some weird wall artifact on two sides of my landscape.


Does anything have any idea how to avoid this?

Thanks

Im not sure, but It looks like your height texture resolution isnt matching up with the resolution used by unreals landscape system.

Can you elaborate? Could this be the reason my heightfog is acting up aswell?

I’ve used the unreal engine resolution export option in Gaea

I’m not sure what your heightfog issue is but I don’t think your landscape issue would be the cause.
So the landscape system uses specific resolutions ( not 1024, 2048, etc )

But if you’re using the unreal export option in Gaea I suppose that should give you the correct values.

I had this today as well. I went to Manage → Import and imported the same height map again. then it worked.

I’ll try that out, once I get home.
Thanks!

Wierd.

If it were a padding issue, in older versions the engine attempted to keep your smaller than required size heightmap cenetered - so you’d get a border all around the map.

In this case, with the border at two sides only, it looks more like a bad/broken heightmap than an import/padding issue.

Sadly did not work. Did you change any of the import settings?

In the gaea build screen make sure to scroll down to the unreal export settings:

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