A flexible and extensible State Machine system built for Unreal Engine, designed to support multiple concurrent state machines, custom transitions, input-driven logic, and Blueprint/C++ integration. Includes a sample project with a playable character demonstrating movement, jumping, shooting, and state communication.
Not at the moment — it’s on the to-do list. Just today I updated the fab page with some additional information and compatibility up to version 5.3. I plan to accompany it with a video soon.
I couldn’t install it as described on the GitHub readme, however had more luck with the launcher. So if anyone has trouble installing the plugin, do it through the Epic Games Launcher.
Well, not sure what I did wrong tbh, but I would prefer to add it manually. When I try the manual installation (for blueprint usage, so I skip the C++ instructions in point 3), the plugin is enabled by default in the Plugins editor window, but when I want to add the component in a project, it’s not there to be found… Any idea? I tried disabling/re-enabling, same result.
Side note, I’m also interested in a multiplayer support.