A flexible and extensible State Machine system built for Unreal Engine, designed to support multiple concurrent state machines, custom transitions, input-driven logic, and Blueprint/C++ integration. Includes a sample project with a playable character demonstrating movement, jumping, shooting, and state communication.
Not at the moment — it’s on the to-do list. Just today I updated the fab page with some additional information and compatibility up to version 5.3. I plan to accompany it with a video soon.