Thanks for the answer Deathrey! But what should i do? I’m getting the same looking moire effect for the most of my material collection that i prepared for the game i’m working on. I’m aware of the known Bayer matrix effect in in the photography, and this is the reason why i went with buying the Fuji “3 points” sensor camera. The materials are supposed to be used as the master materials, used then as instances for a huge vary of meshes. Making them less repetitive is about making them more large scale - thus non procedural and unusable.
I also tried changing every parameter in TAA in every way but with no good result. See, i spend more than a year trying to solve this. Maybe it is still possible to turn on/off different AA methods for the materials somehow?