I have a project that requires sharp rendering so I can’t use temporal AA.
Instead I am using FXAA and it would be a huge advantage to have decent realtime reflections on translucent materials with FXAA too, since it doesn’t smush up the screen.
I’m trying to think if you could even do that. I suppose you could separate out the translucency SSR buffer then… try applying FXAA to that? Of course FXAA isn’t too temporally stable, you’d have to do a higher quality morphological pass than that, and it might take a lot of ms just for that.
But regardless, “better translucent SSR” has been requested before.