Summary
FXAA causes excessive shadow noise and persistent flickering when Lumen is enabled, especially on static backgrounds. Disabling VSM does not resolve the issue.
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Stability
Steps to Reproduce
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Open a new or existing project in UE 5.5.4
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Enable Lumen (Global Illumination: Lumen, Reflections: Lumen)
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Set r.AntiAliasingMethod to 1 (FXAA)
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Place static meshes in a scene with directional lighting and shadows
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Observe the shadow areas during camera movement or from static viewpoints
Expected Result
FXAA should provide aliasing reduction without introducing excessive noise or flickering in shadows.
Observed Result
When Lumen is enabled, shadows appear noisy and exhibit heavy flickering. This occurs even in static scenes. Disabling Virtual Shadow Maps (r.Shadow.Virtual.Enable=0) does not resolve the issue.
Platform(s)
Windows 11, Unreal Engine 5.5.4
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Additional Notes
This issue does not occur with TAA or TSR. It appears FXAA lacks the temporal accumulation needed to stabilize Lumen’s dynamic lighting output.