FX Test Level BP Question

Hey y’all. Quick question.
I owul d like to have a blueprint in a level , that I can trigger by pressing a key on my keyboard. Right now I have a level, with a BP in it, that’s triggered by the “s” Key. However That doesnt seem to be working.
I have the enhanced input mapping set up, as well as the gamemode created for this. But I feel like I’m missing a step.




TLDR: I’d like to create a level where I can trigger my Niagara systems in bllueprints by pressing a key on my keyboard.

What am I missing here?

Hi man ,

Blueprint can be based on Actors or Pawn for example…

Actors cant be possessed, and so you need to "Enable input " for them to hear the Keyboard, i think you should use the Key event S for this.

Pawn must be possessed by a playercontroller to hear the enhanced inputs.
And enhanced inputs must be added to a context and added to the pawn !
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I’m shocked I never responded to this. My apologies. Thank you for the help. I ended up solving this by just learning more about unreal haha. Regardless, thank yoU!.

thank you for this :slight_smile: