FWindowsReadRequest request was not aligned

Trying to figure why I get these messages in 4.19.2:


[2018.10.21-13.36.37:817] 7]LogTemp: FWindowsReadRequest request was not aligned. This is expected with loose files, but not a pak file.
[2018.10.21-13.36.37:817] 7]LogTemp: FWindowsReadRequest request was not aligned. This is expected with loose files, but not a pak file.
[2018.10.21-13.36.38:051] 21]LogTemp: FWindowsReadRequest request was not aligned. This is expected with loose files, but not a pak file.

I don’t package the game with PAKs:


[/Script/UnrealEd.ProjectPackagingSettings]
UsePakFile=False
bGenerateChunks=False
bGenerateNoChunks=True

Any ideas how to troubleshoot this? Engine class FWindowsReadRequest seems to handle the read just fine but with “TempMemory” instead.

It tells you it’s expected with loose files, so I’m guessing there is no problem. Does it cause the packaging to fail?

No, this is a runtime printout. Why spam the log with a negative “you have no problem here” message? The log level was changed from “Warning” to “Log” some time ago, but if it is a “no problem”-log it should be Verbose.