I hope someone can help me and maybe provide me an easy unreal function I did not find so far.
So let’s say I have a cylinder. The center is point P. (for reference look at the picture). I always look at 90° from the X axis. R is a rotation from the object I am looking at. Now I need the Point (FVector) of T in a specific distance, lets say 2000 unreal units. How can I calculate point T?
Thanks a lot for any help!