I’d be handy if 3d assets that have a fuzz texture for say moss, would come with it baked into one of the vertex channels. That way it’d be possible to use it as a mask for foliage fill right out of the gate.
I’d be handy if 3d assets that have a fuzz texture for say moss, would come with it baked into one of the vertex channels. That way it’d be possible to use it as a mask for foliage fill right out of the gate.