FutureStudio - Auto Buoyancy Setup for Water System : Marine Buoyancy Plugin

Product Description
Automatically configure stable buoyancy for boats, ships, platforms, and floating objects in UE5 Water.
Marine Buoyancy is a runtime plugin that simplifies buoyancy setup for Unreal Engine 5 Water. Instead of manually tuning pontoon positions, radius, force, damping, and drag values, you can generate a practical buoyancy configuration from a few clear parameters such as mass, draft height, mesh bounds, pontoon count, and layout mode.

The plugin extends the native UBuoyancyComponent, so it works with UE5’s Water system while adding a faster workflow for vessel and floating-object setup. It can automatically create pontoons, calculate buoyancy force parameters, preserve advanced native Water buoyancy settings, evaluate whether an object can float, and draw runtime debug visualization for troubleshooting.

Key Features

  • Automatic pontoon generation for physics-enabled meshes

  • Draft-based buoyancy setup

  • Multiple pontoon layout modes for boats, ships, platforms, and box-shaped floaters

  • Automatic buoyancy coefficient, damping, and max force calculation

  • Optional preservation of native Water BuoyancyData settings

  • Runtime buoyancy evaluation

  • Debug drawing for pontoons, bounds, waterline, and draft

  • Blueprint-callable configuration and evaluation functions

  • Built on top of UE5 native UBuoyancyComponent

  • Runtime plugin suitable for packaged projects

Use Cases

  • Boat and ship simulation

  • Floating platforms

  • Buoyant gameplay objects

  • Water interaction prototypes

  • Vehicle demos using UE5 Water

  • Projects that need faster Water buoyancy setup without manual pontoon tuning

Video

https://youtu.be/yFmlhHJmdDk

DOC