Hey guy’s, just wanted to share what I have been working on.
I don’t have much time for marketing, if anyone knows of someone able to help in that area, please let me know. I will be starting a Kickstarter campaign tomorrow.
Futurelands. The beginning.
This project started 10 years ago, I first started with my own engine, I realized I was wasting time on such a huge task as engine development that I started looking for already built engines. I went on to use Torque, then eventually Unity(and hated it) then when I realized Epic had released such an Epic game engine as Unreal to Indies, I jumped all over that. Using Unreal has sped up my game development cycle and I have for the last two months been working full time on Futurelands.
Yeah, but what is Futurelands? Well Futurelands is the game I always wanted so I’m making it, if someone else would have done it, I would never have needed to undertake this project.
Futurelands is a cross platform MMO with huge data saving capabilities. The custom networking layer is able to send hundreds of thousands(~270000) of object updates per second on a a 3g connection, allowing for tens of thousands of objects(Units…etc) to be streamed. The main bottleneck I have right now is the GPU, I’m working on using instancing better and finding all the cool tricks to optimize rendering.
Some features already implemented:
RTS, structure building, resource harvesting, AI.
RPG, leveling, questing, magic, science, dialog, inventory.
Real solar systems, planets orbit stars.
Real dynamic gravity.
Run time updating/streaming of assets.
Destructible environments.
Networking, cluster nodes easily and quickly scaled across regions.
Indoor, outdoor environments, caves.
Spaceships/structures, pirating and looting of such mentioned spacecraft.
Open worlds, freely travel the universe, the only limit is your resources to do so.
Features I want to implement soon:
Towns and Cities(most of the AI is there but need content…)
Everyday I will post new pictures and details on what I’m working on at the moment. I really hope others are as excited as myself, I want to start inviting others to join me in the alpha tests and we can start creating content!
Things I need before starting alpha tests:
Content, content and more content.
This pic is the first of many, it shows a space vessel I have been working on, as you can see it is huge and has collided with the mountains. Everything is dynamic, there is no sky box. For instance that sun will burn you if you get too close. As you will start to notice in the pics and vids are I’m using allot of Epic content from the Marketplace, thanks Epic for providing this content! I fully intent to use all 100% new art and content for this game before release but for now, this content has helped me spend more time on core functionality of Futurelands.
Videos coming soon, infact I will do them on a weekly basis.
If people are interested in seeing or hearing about certain specific aspects of the game, feel free to let me know and I can focus on producing media for those.