Future request - Proposal. Nanite displacement to mesh.

I ve noticed that path tracer doesnt work with nanite material displacement so i think an easy solution is to implement a a function where after applying the material you want and configuring it, to be able to turn that virtual geometry to a mesh so you can apply the material without the displacement which works fine in path tracer.

Thanks.

This could also be used to get around not being able to use a material vs a texture when creating/editing static meshes. A material-path offers shader-based randomization, etc vs a tiling-texture.