Dear Epic,
With the recent layoffs, key Positions in the Audio Team responsible for MetaSounds have been cut. These were the Architects of a new audio system.
Since we have started a new Internal projects Pre Production and invested time into developing pipelines and tools for MetaSounds. Could you please let us know what the future holds for Unreal Engine Native Audio.
This is highly concerning for our team and we are wondering if we need to switch to Wwise or Some other middleware option.
Thanks,
Craig