Fushimi Inari - PCG Environment in UE5

Hey everyone! I recently created a new environment to get stuck into PCG based on the calming yet chaotic Fushimi Inari Taisha, Kyoto. I’ve also added some behind-the-scenes breakdown at the end!

Rendered in Unreal Engine 5.3 using Lumen for GI and reflections. Torii gates were modelled in Blender and textured in Quixel Mixer. Forest is made up using Quixel assets.

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Hi there @shanespencedes,

Hope you’re well and having a wonderful week so far :slight_smile:

I’ve seen quite a few Shrine scenes similar to this but I really like your take on it. Simple, naturalistic, and vibrant. The warmth of the lighting, however, is what initially caught my attention. Stunning work :smiley:

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Very cool! Nice job!! :sunglasses:

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Thanks Adrien, your tutorials on PCG were super helpful!

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