So for the last days i’ve been trying to get eyelashes to be transparent. I can’t find a solution for it, i have 3 materials but for character only - Diffuse, Gloss & Normal.
Maybe take the alpha channel of the albedo texture and feed that into your opacity mask? The masked mode needs an actual alpha input to know where the mask is.
Failing that, just feed a low constant value into the opacity pin and have it uniformly transparent. It won’t look as intended but they’ll look less… metrosexual? (Is that still a thing these days?)
Steam version of Fuse has a proper export of materials for UE4, so eyelashes works correctly and have a separate material for that. You can use it or you can adapt a model in 3d modeling software by assigning a new material to eyelashes and make it transparent in UE4.
I suggest sticking to this thread if i were you then, cause i’m trying a lot of stuff and nothing works… In the video tutorial he gets materials imported but i didn’t get eyelash material