Fur shader in UDK?

Anyone know how to do a convincing fur shader in UDK (for animals)? Currently I’m just using planes on my meshes with alpha materials.

Just wondering if anyone had pulled off something decent in a material.

Maybe you should try using anisotropic materials.

Documentation has one example of fur material. This one is only good for side scrollers, and absolutely horrible to use with third person camera.

I have never seen that page before. I thought I had seen all the UDK stuff years ago. OK, so with a noisy bump offset you can make fur. I guess that makes sense. But I can see why you wouldn’t want to view it from different angles.