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Fur shader in UDK?

Anyone know how to do a convincing fur shader in UDK (for animals)? Currently I’m just using planes on my meshes with alpha materials.

Just wondering if anyone had pulled off something decent in a material.

Maybe you should try using anisotropic materials.

https://api.unrealengine.com/udk/Three/AnisotropicLighting.html

Documentation has one example of fur material. This one is only good for side scrollers, and absolutely horrible to use with third person camera.

https://api.unrealengine.com/udk/Three/WhizzleCreationDocument.html

I have never seen that page before. I thought I had seen all the UDK stuff years ago. OK, so with a noisy bump offset you can make fur. I guess that makes sense. But I can see why you wouldn’t want to view it from different angles.