So I was having a problem with AddMovementInput where it wouldn’t scale correctly. I don’t know why the movement would be the same whatever number i passed to the function.
But whatever, in the function i bound with BindAxis, I added a UE_LOG to see the value I was getting and i noticed the function was getting called even when I wasn’t giving any input (but with value 0). Shouldn’t it be called just when i give an input?
