I understand the Ark devs are very busy, and cannot be bothered with mundane requests consistently. But, there seems to be a frequent problem I am seeing here and on IRC. People are having problems accessing objects that aren’t exposed, OR, we are changing functionality in blueprints and it’s having no effect. It would be super nice if the devs could look at these issues, but maybe we can compile a list for them to look at once it gets big enough to be fair to both parties.
I’m going to start a list here. If the devs want to use it great, if not, it will be a good point of reference.
-No ability to change the default render distance on foliage.
-Changing “Can Walk” does not actually change the players ability to walk, cannot be modified at run time either
-Cannot modify players food, stamina, health, torpor, temperature at run time
-In “StructureBaseBP” or in the C++ class “PrimalStructure.h/.cpp” please expose the Transform->Mobility value to blueprint
-Expose “Structure To Build” in Primal Item Structure Generic to blueprints.
-Cannot properly trigger onoverlap events on trigger volumes. Have re-created the exact same scenario in default UE4.8 editor, and the problem does not exist there.
-Yet to test this but I don’t think we can create tribes in blueprints